In this work I look how the conflicts influence on the market structure and its peculiar communication. At the same time is appraised the semiotic substance and power of the signs for the interpretation of a coercive changing economic reality. In the specific aspects of examination are included typical moments of military confrontation in Ukraine and in the territories, where Islamic State has activity. Some observations of the wars in ex-Yugoslavia from the 90s are also included.
Exploring Greek Myth offers an extensive discussion of variant forms of myths and lesser-known stories, including important local myths and local versions of PanHellenic myths. Clark also discusses approaches to understanding myths, allowing students to gain an appreciation of the variety in one volume. Guides students from an introductory understanding of myths to a wide-ranging exploration of current scholarly approaches on mythology as a social practice and as an expression of thought Written in an informal conversational style appealing to students by an experienced lecturer in the field Offers extensive discussion of variant forms of myths and many lesser known, but deserving, stories Investigates a variety of approaches to the study of myth including: the sources of our knowledge of Greek myth, myth and ritual in ancient Greek society, comparative myth, myth and gender, hero cult, psychological interpretation of myth, and myth and philosophy Includes suggestions in each chapter for essays and research projects, as well as extensive lists of books and articles for further reading The author draws on the work of many leading scholars in the field in his exploration of topics throughout the text
How to get past the most common myths about creativity to design truly innovative strategies We tend to think of creativity in terms reminiscent of the ancient muses: divinely-inspired, unpredictable, and bestowed upon a lucky few. But when our jobs challenge us to be creative on demand, we must develop novel, useful ideas that will keep our organizations competitive. The Myths of Creativity demystifies the processes that drive innovation. Based on the latest research into how creative individuals and firms succeed, David Burkus highlights the mistaken ideas that hold us back and shows us how anyone can embrace a practical approach, grounded in reality, to finding the best new ideas, projects, processes, and programs. Answers questions such as: What causes us to be creative in one moment and void in the next? What makes someone more or less creative than his or her peers? Where do our flashes of creative insight come from, and how can we generate more of them? Debunks 10 common myths, including: the Eureka Myth; the Lone Creator Myth; the Incentive Myth; and The Brainstorming Myth Written by David Burkus, founder of popular leadership blog LDRLB For anyone who struggles with creativity, or who makes excuses for delaying the work of innovation, The Myths of Creativity will help you overcome your obstacles to finding new ideas.
"The Call of the Wild" (1903) and "White Fang" (1906) are world famous animal stories. Set in Alaska during the Klondike Gold Rush of the late 1890s, The "Call of the Wild" is about Buck, the magnificent cross-bred offspring of a St Bernard and a Scottish Collie. Stolen from his pampered life on a Californian estate and shipped to the Klondike to work as a sledge dog, he triumphs over his circumstances and becomes the leader of a wolf pack. The story records the "decivilisation" of Buck as he answers "the call of the wild", an inherent memory of primeval origins to which he instinctively responds. In contrast, White Fang relates the tale of a wolf born and bred in the wild which is civilised by the master he comes to trust and love. The brutal world of the Klondike miners and their dogs is brilliantly evoked and Jack London's rendering of the sentient life of Buck and White Fang as they confront their destiny is enthralling and convincing. The deeper resonance of these stories derives from the author's use of the myth of the hero who survives by strength and courage, a powerful myth that still appeals to our collective unconscious.
Reflecting the profound influence he continues to exert on popular consciousness, Camus examines the complete body of works of French author and philosopher Albert Camus, providing a comprehensive analysis of Camus’ most important works—most notably The Myth of Sisyphus, The Stranger, The Fall, The Plague, and The Rebel—within the framework of his basic ethical orientation. Makes Camus’ concerns clear in terms that will resonate with contemporary readers Reveals the unity and integrity of Camus’ writings and political activities Discusses Camus’ ongoing relevance by showing how he prefigures many postmodern positions in philosophy, literature, and politics
Today, audiovisual archives and libraries have become very popular especially in the field of collecting, preserving and transmitting cultural heritage. However, the data in these archives or libraries – videos, images, soundtracks, etc. – constitute as such only potential cognitive resources for a given public (or “target community”). One of the most crucial issues of digital audiovisual libraries is indeed to enable users to actively appropriate audiovisual resources for their own concern (in research, education or any other professional or non-professional context). This means, an adaptation of the audiovisual data to the specific needs of a user or user group can be represented by small and closed «communities» as well as by networks of open communities around the globe. «Active appropriation» is, basically speaking, the use of existing digital audiovisual resources by users or user communities according to their expectations, needs, interests or desires. This process presupposes: 1) the definition and development of models or «scenarios» of cognitive processing of videos by the user; 2) the availability of tools necessary for defining, developing, reusing and sharing meta-linguistic resources such as thesauruses, ontologies or description models by users or user communities. Both aspects are central to the so-called semiotic turn in dealing with digital (audiovisual) texts, corpora of texts or again entire (audiovisual) archives and libraries. They demonstrate practically and theoretically the well-known “from data to metadata” or “from (simple) information to (relevant) knowledge” problem, which obviously directly influences the effective use, social impact and relevancy, and therefore also the future, of digital knowledge archives. This book offers a systematic, comprehensive approach to these questions from a theoretical as well as practical point of view. Contents Part 1. The Practical, Technical and Theoretical Context 1. Analysis of an Audiovisual Resource. 2. The Audiovisual Semiotic Workshop (ASW) Studio – A Brief Presentation. 3. A Concrete Example of a Model for Describing Audiovisual Content. 4. Model of Description and Task of Analysis. Part 2. Tasks in Analyzing an Audiovisual Corpus 5. The Analytical Task of “Describing the Knowledge Object”. 6. The Analytical Task of “Contextualizing the Domain of Knowledge”. 7. The Analytical Task of “Analyzing the Discourse Production around a Subject”. Part 3. Procedures of Description 8. Definition of the Domain of Knowledge and Configuration of the Topical Structure. 9. The Procedure of Free Description of an Audiovisual Corpus. 10. The Procedure of Controlled Description of an Audiovisual Corpus. Part 4. The ASW System of Metalinguistic Resources 11. An Overview of the ASW Metalinguistic Resources. 12. The Meta-lexicon Representing the ASW Universe of Discourse.
"Even the smallest person can change the course of the future". The prophetic words of Galadriel, addressed to Frodo as he prepared to travel from Lothl?rien to Mordor to destroy the One Ring, are just as pertinent to J.R.R.Tolkien's own fiction. For decades, hobbits and the other fantastical creatures of Middle-earth have captured the imaginations of a fiercely loyal tribe of readers, all enhanced by the immense success of Peter Jackson's films: first The Lord of the Rings trilogy, and now his newest movie, The Hobbit. But for all Tolkien's global fame and the familiarity of modern culture with Gandalf, Bilbo, Frodo, and Sam, the sources of the great mythmaker's own myth-making have been neglected. Mark Atherton here explores the chief influences on Tolkien's work: his boyhood in the West Midlands; the landscapes and seascapes which shaped his mythologies; his experiences in World War I; his interest in Scandinavian myth; his friendships, especially with the other Oxford-based Inklings; and the relevance of his themes, especially ecological themes, to the present-day.
In his major investigation into the nature of humans, Peter Sloterdijk presents a critique of myth – the myth of the return of religion. For it is not religion that is returning; rather, there is something else quite profound that is taking on increasing significance in the present: the human as a practising, training being, one that creates itself through exercises and thereby transcends itself. Rainer Maria Rilke formulated the drive towards such self-training in the early twentieth century in the imperative 'You must change your life'. In making his case for the expansion of the practice zone for individuals and for society as a whole, Sloterdijk develops a fundamental and fundamentally new anthropology. The core of his science of the human being is an insight into the self-formation of all things human. The activity of both individuals and collectives constantly comes back to affect them: work affects the worker, communication the communicator, feelings the feeler. It is those humans who engage expressly in practice that embody this mode of existence most clearly: farmers, workers, warriors, writers, yogis, rhetoricians, musicians or models. By examining their training plans and peak performances, this book offers a panorama of exercises that are necessary to be, and remain, a human being.